I’m trying to WRAP my head around UV mapping more and would love to get some suggestions from the more skilled texture junkies here.
I make a lot of planets and have come across some planet maps that are made like the attached image. What kind of mapping mode is used that distorts the poles along the entire row on top and bottom of the image?
More importantly how can I make my own textures in to seamless planet textures in this format? I’m skilled with photoshop but would love to know if there’s a way in PS or Blender to paint on a sphere or make my own planet textures in high res like the attached map image.