How to add a custom don't for the exported exe file?

I’m using a custom font for my game but when I export it to an exe file, the font won’t export, and when I run the exe file, the text has the standard blender font.
How can I set it up so I could use the custom font after exporting it to the exe file?

You need to pack aka embed your assets into your exported executable. Follow the following steps to do so.

Packing Steps:

Packing Completed:

Notice the clean-ix looking icon now near the font file on the right of the second screenshot.
This shows that the asset has been successfully packed into the blend file and ready to be exported along with it.

Oh, I see, so it’s the same with textures.
Thank you.