I want to pour paint (as in opaque liquid) over a humanoid model. The humanoid is not important here and will not be visible at render. The main issue is that the layer of liquid is still far too thick at “400 resolution.” That sounds like a lot to me already. Is it normal to just use higher resolutions or is there a trick that can be used?
Fluids are not really my strongsuit, so any suggestion is welcome.
using fluid physics
no obstacle proxy - just the actual model you see.
i7 MX type, Quadro K2100 (2GB VRAM), 32GB RAM - if any of you technical types have ideas about forcing my system to use more than 30% cpu for calculating fluid, or any other workflow-related suggestions.
Thanks in advance.