i have an existing walk cycle and the Problem i have is, that i want to add an Animation to it. The walking Person should hold a Gun. So the entire Animation should be adjusted for that. Is there a way to implement it without starting over again, or do i have to repeat the full process with walk cycle and holding a gun at the same time with frame one to frame x?
i would be pleased to receive an Answer for this Question.
If your talking about your character holding a gun through your animation that you already have…you can use a bone constraint…relationship and child of…you place a bone in your gun mesh and then you can constrain that to a bone in your characters hand…There are a few tutorials out there that show you how to do this…