Forgive me if this request is too specific, but I hope that it could be helpful for all of those that started working with the rigging and are still not able to figure out how to adjust those parts not explained in tutorials or books.
I modeled and rigged a 3D [low poly] French Bulldog. Everything seems fine, and when I pose it if I pay a little bit of attention I can avoid weird movements etc.
The problem is that in some cases I think there is a way to block, limit, and avoid certain kinds of rotations/movements in order to make the whole animation/pose more fluid and realistic.
Here is a small render of what I’ve created:
I also moved and rendered some poses:
My problem is that despite the high level of attention I put some of the rigged limbs don’t work as expected:
As you can see the front paw seems “broken”. The bones are properly aligned in a straight line, but the mesh seems bended backwards. Do you know how I can sort out this kind of problem?
To be honest I have no idea if I should insert an other constrain [risking to brake the whole rig] or using SHAPEKEYS, modifying the mesh once the rotation of the leg bone reaches a certain point.
Can I ask someone more expert than me an advice on how to sort out this [and other problems that I’ll post later, together with the pictures]?
Thank you very much for your help!