Hello again Blenderartists!
I’m still creating my Graphic Novel, with all images (shots) rendered using EEVEE.
That book will be around 300 pages thick, with an average of 6 shots per page, for a total of some 1 800 shots.
I already created all my assets. For all my static assets, I know exactly their required transformations (position and rotation).
For all my 1 800 shots, I’m trying to find the best way to respect these transformations.
If I simply use the Asset Manager, I don’t know how I can make sure that each and every static asset will have the appropriate transformations (position and rotation).
Instead of using the Asset Manager, should I use :
a) Scripting ?
b) Geometry Nodes ?
c) A different method… Which one ?
What should be the best workflow, for such a huge project ?
Thanks in advance!
Luc