How to animate a large array of objects made with Geometry Nodes

I’m modelling a Cray-1 supercomputer and so far I have been using Geometry Nodes to create the large number of components that make up the machine.


How can I animate with Geometry Nodes? For example, I’d like to make the boards fly in one at a time but I’m struggling to find any guidance on this topic.

Anyone got any ideas or suggestions, maybe a tutorial on the subject?

Thanks in advance.

If they’re instances, try using their index to offset their animation