I want to place some objects seamlessly on another. I used the second technique described here (at 5m 53s):
So far so good, but I want to place dozens of them as particles. So I create a particle emitter, use the whole group as the particle, set up the correct rotation aaand… it doesn’t work. The modifiers are processed on the main object, before the particles are emitted, so the resulting emitted particles do not deform themselves to the surface as they should; instead, they all copy the modifiers of their prototype object already applied.
Is there to eat my cake and still have it? Preferably without applying the particle modifier.