I trying to figure out how to model and texture fishnet stockings. Ok, modeling - just model legs, but texture… if to do it with UV - which means 100% using seams, which is unacceptable, I tried to do it with UV-less method, which gave me bad result.
I know, it’s just much easier to do it with uv’s and hide seam in texture, but I saw a lot of such models, where textures absolutely seamless, and it’s bugging me - I want to know how to do it
Why unacceptable? Many stockings/fishnets have a very pronounced seam in real life, why not model it in? For actual seamless since thigh and leg are of different proportions, you’ll end up with a mask size that changes according to position and this have to be reflected in the texture, or you’ll end up with a thread/net size which have different thickness if you don’t reflect it in the texture. If you want constant mask size, you have to have a seam - you can’t go from 5 masks in the leg to 8 in the thigh without something happening.
Using UVs, make it a separate UV layout and “fill” the whole UV space. That should make the tilings seamless if the texture is seamless. But the mask size will have to vary. Procedurally, you may be able to vary the thread size depending on V position to have a somewhat constant thread.