How to apply normal-, gloss-, occlusion-, specularity- and displacement map on one cycles material?

  • How to apply normal-, gloss-, occlusion-, specularity- and displacement map on one cycles material? Can anyone help!!

If you are using the Principled shader, you can use ctrl+shift+click on the shader, select the relevant maps and it will auto-populate them for you. For the normal diffuse/glossy shaders, Something like the following, just adding a displacment map using the same sort of image texture setup.