That is going to be almost impossible…you would need sections that are large enough to Stencile to your mesh…and those just don’t have enough info to do it…
I would suggest that you look up “seamless stylized fur texture” and use that to Stencil …You would only really need the Normal and perhaps a Roughness map, and you could pull the colors from the images you have…
I would UV un-wrap the cat so that it was all laid out like it was skinned… or something similar so you would able to get the flow of the fur in texture paint…
Good Luck and Happy Blending!