Hi all,
I’m trying to apply my own particle position to an hair particle system.
I found MakeHuman project has a script to import hair file in obj, and then create a new particle system.
You can download it from MakeHuman’s website.
The script is for blender 2.5.
While I try it in blender 2.6, it seems not working for me.
After seeing the source code,
I found the process it did is like this:
guildes #containg hair strands
disconnect_hair
particle_edit_toggle
#apply particle coordinates
foreach particle
particle.location = guide[0]
particle.hair_keys[i] = guide[i]
select_all
connect_hair
each hair strand belongs to one particle
partilce’s hairkey represents the hair point along the hair strand.
Though I can run the script without error, the result is completely wrong.
Hope someone could help me, thanks!