How to array along path with hair particles

I have a base mesh on that hair particles. I want to array with the curve along the path. Dont know whats going on. Look that the hairs distributed on all the mesh. Any suggestion how the array work on the curve with hair particles individual on each mesh.

base.blend (743.3 KB)

Don’t quite know why but does this fix it?

modifier

it does not fix? :frowning_face:

This is what I get, not what you want?

yes. The hairs not even distributed

Yeah, I saw that after I posted but didn’t have an answer. The closest I can get is to convert the particles to a mesh and then array and curve modify them.

i got the solution, parent with the plane with instance got this result
and the brush using just 80MB size

Wow awesome, good for you.

Sorry, I don’t quite understand.

Parent what with what?

Thanks.