I am writing cgi script to create humanoid figure. I have assembled primitive objects into a stick figure, using openscad, blender, contextfree. My blender script is at http://www.pasteall.org/73878. I would like math formulas and such, to modify each primitave, for a more realistic body part. The best reference I found was the book “Figure drawing for all it’s worth, by Andrew loomis”. It shows some proportions, but I need more than this book. Or another way to ask this question is, how to assemble primitaves to make a foot?
can you show some pics of what it gives right now
and what kind of looks you want !
happy bl
- edited -
Sorry, just read through your question more thoroughly… the links i provided wouldn’t be helpfull