How to assign a Material to all the selected Meshobjects ?

Maybe a stupid simple question, but I didn’t find out how to do it.

The thing I wanna do is to assign the same Material to all my selected Meshobjects (even an Objects has multiple Materials) in the Scene.

Does anybody know how to do it ?

Kind regards
Alain

test CTRL-L

Select Meshobjects , end with that one that you want all the rest to apply same material as the last one. press CTRL - L chose Materials
Was this what you wanted to know?

Yes, but if you have a Meshobject with Multiplematerials then only the first gets replaced an not all Materials of the Meshobject.

Kind regards
Alain

You can alos try Clay render. Possible with script.
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/Clay_Render

Yes I know, you can also set one Material for the hole Layer in Cycles.
But I wanne be sure that Cycles really only loads the “Layer-Material” to the GPU-Memory.

I’m analysing how mutch Memory the Textures of my Scene in the GPU-Memory needs.

Kind regards
Alain

You’ll need a script to do this I think. If you’re still interested PM me and I’ll write you one (should only be about 4 lines) if you’re not sure how to do this.