I tried to rig it again and again. But can’t solve it. I just want to solve this problem for my car driver.Help me please !
@trolltime Can you post a wire view of this in edit mode? I am guessing a geometry issue with either lack of looping geometry or a weight paint issue if the geometry is correct. But without a wire it is hard to tell exactly.
Do you know what blew me away into pieces? ֎ Preserve Volume option under armature modifier that does wonders!
Yeah you need to share the wireframe to help you out
Hi,
thanks for the wire-frame. Well, the issue is topologie of your model. Keep in mind, that for animation and/or posing the quad structure of the topo should be nearby squarelike. You have many rectangles.
Let me explain with a picture, what’s going on there:
The yellow line indicates the bending position. As you can see, in this area you have a rectangular face-loop. This causes this strange disortion at the mesh.
The suggestion is now: Fill in some loop-cuts as represented by the blue lines - and you will notice, the the issue wents off (or much better) the lower loop-cuts are not necessary, as far as you do not intend to bend the leg in this parts.
Move the edge-loops a bit up and down and find the best position.
Keep an blending