Hey guys I am new to game asset modelling! I predominantly make hard surface models how do you go about baking bevels?
at a low Polly stage do I physically add them? Via bevel modifier.
at the high Polly stage do I add them? Even though because of the supporting loops it’s hard as they intersect and break geo
or add no bevel at all since the high Polly has smooth edges?
I honestly am not able to find a straightforward answer, or the right workflow! If someone would explain the right way and if there is a course or video a link to it would be great