Is there any way to do this kind of bevelling in Blender?
I have managed to turn off the “Intersections” and I almost got the shape I need, but the way the Grid Fill fills the void, is not ideal as the vertices are not equally spaced from the centerpoint.
Now that there’s a bevel node in geometry nodes though, you could try to correct it after the fact. It’s DIY, not ideal, but since the bevel node outputs attributes for the new faces created by the bevel, maybe you could cast (shrinkwrap) those onto a sphere placed at each corner. Not sure how to place the sphere though. Gotta think about it
Kinda bummed to read this.
What else should we use then, if we need to do 3D particle/simulation animations for precisely made 3D models (Architecture and Industrial Design)?
Or do you mean we should model in another program and bring into Blender to texture/animate/render?