How to blend 2 texture using different slot?


How do i make it look blend im using 2 slot btw
Thanks!

Hi lightnvs and welcome to blenderartists,

I haven’t understand your question, what do you mean by two slots ? Can you show a screenshot of the material and maybe the UV map and a wireframe of the mesh ?
Anything that can help understand better the 3D scene , the material and the result you’re expecting !

Anyway, I’ve got the intuition that it should be easy to solve …

Cheers,


Hello and thanks for the warm welcome :smiley:

this is what i mean by 2 slot i just want to make the edge of it kinda soft not like a square.
For the mesh im using the landscape addon.

Ok ! quick answer, I may have more time tomorrow …

It would be hard to hide the transition by using two materials / slots.
It would be simpler to have all this in one material.
Having two UVMaps can be a good starting point.

Do you want to extend the texture ? or keep the black part as it is but having a nice blend as a transition with the white part ?

I may not be available for a day, but feel free to poke me again if no-one as helped you…
Can you provide a .blend ? It will be simpler to explain.

Sure im okay with waiting
i want to keep the black part but having the nice transition

I will try to learn how to have two uvmaps then xD

Here the blend file i added a texture not pbr just an image
https://www.mediafire.com/file/c48903vjze2esjy/Test123.blend/file
i cant attach a file so i give a link instead.

Thanks for helping me!

Hello,
Ok ! if it’s just that no need to do two UV Maps,
You can use vertex colors to make a mask, here is a quick video, you can use VLC to play it :
https://www.mediafire.com/file/g5lj9r8ilvj71o1/vokoscreen-2021-04-14_08-22-44.mkv/file

In the end there are two methods to color the black part, one with multiply, the other with a mix…

It will be simpler to follow the video rather that explaining all this, if you have questions feel free to ask me !

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you can also use a black and white image as a factor in a Mix Shader in order to mix your 2 parts. You don’t need to subdivide (unless your ground needs 3D relief). You can paint the black and white image in the 3D view itself.

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Thank you so much thats really helpful!!

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