Hi lightnvs and welcome to blenderartists,
I haven’t understand your question, what do you mean by two slots ? Can you show a screenshot of the material and maybe the UV map and a wireframe of the mesh ?
Anything that can help understand better the 3D scene , the material and the result you’re expecting !
Anyway, I’ve got the intuition that it should be easy to solve …
Cheers,
Hello and thanks for the warm welcome
this is what i mean by 2 slot i just want to make the edge of it kinda soft not like a square.
For the mesh im using the landscape addon.
Ok ! quick answer, I may have more time tomorrow …
It would be hard to hide the transition by using two materials / slots.
It would be simpler to have all this in one material.
Having two UVMaps can be a good starting point.
Do you want to extend the texture ? or keep the black part as it is but having a nice blend as a transition with the white part ?
I may not be available for a day, but feel free to poke me again if no-one as helped you…
Can you provide a .blend ? It will be simpler to explain.
Sure im okay with waiting
i want to keep the black part but having the nice transition
I will try to learn how to have two uvmaps then xD
Here the blend file i added a texture not pbr just an image
https://www.mediafire.com/file/c48903vjze2esjy/Test123.blend/file
i cant attach a file so i give a link instead.
Thanks for helping me!
Hello,
Ok ! if it’s just that no need to do two UV Maps,
You can use vertex colors to make a mask, here is a quick video, you can use VLC to play it :
https://www.mediafire.com/file/g5lj9r8ilvj71o1/vokoscreen-2021-04-14_08-22-44.mkv/file
In the end there are two methods to color the black part, one with multiply, the other with a mix…
It will be simpler to follow the video rather that explaining all this, if you have questions feel free to ask me !
you can also use a black and white image as a factor in a Mix Shader in order to mix your 2 parts. You don’t need to subdivide (unless your ground needs 3D relief). You can paint the black and white image in the 3D view itself.
Thank you so much thats really helpful!!


