What I have in Blender are “bubbles made from geometry nodes.” (credits to @canerasln)
I want to dissolve those bubbles into beautiful abstract particles as the camera passes near them.
I’ve tried 4 methods so far:
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Dissolving with Blender 3.6 Simulation Nodes: This comes across glitches of appearing and disappearing objects, some of which may be due to the boolean operation. The bubbles are neither fully quads nor fully tris.
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Dissolving with Boolean Modifier + Particle system: This has the same issue as doing the boolean operation.
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The liquify Geo Nodes: The issue with this is the dissolving effect is a combination of material and geometry nodes - I’m basically unable to tweak both of them appropriately to make my bubbles disappear completely in an aesthetic manner.
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I also tried this method - Explode Modifier + Particle System - but the particle system doesn’t work on these bubbles (be it in abc format or directly).
Here’s the file for reference: https://drive.google.com/file/d/1ap-yXwvbK6-Pjie8gHONlRKOYYoyv-Qe/view?usp=drive_link
Please help me resolve this issue. If not from the above methods, then is there a better method that can work?