when I render an image containing transparent pixels those appear middle gray in the image viewer. Is there a way to change the background color maybe to have a checkerboard effect like in photoshop, or blender’s own material preview panel?
When I render something that has a lot of gray shading is really hard for me to tell what is transparent and what is just gray by looking at the whole composite. I know that I can see the alpha alone but sometimes I really need to see the transparency in context with the colors.
I have set in the output context in the shading panel to have the alpha set to transparency, not sky.