Hello,
I’m using photogrammetry to make 3D models of some of my artwork. The problem I’m running into is that when there are holes through the object, the created mesh is bridging the holes. I’m new to Blender.
What I have tried:
- I have imported an SVG of the 2D hole shape and tried a boolean operation, but it’s difficult to line up the shapes correctly.
Is there a particular tool or workflow that would help me?
The real world object:
Blender model, red lines indicate where the holes are closed.
blender model:
http://rideauworks.ca/shared/trinity.blend
with textures (large file)
http://rideauworks.ca/shared/trinity.pack.blend
Thanks
Greg