I’m setting up a rigid body tools simulation, with a cloth also in the scene. How do I clear the cloth cache so that each time I press play, the cloth reacts in realtime each time, without replaying the cache?
The only way I can currently get it to work is by editing some aspect of the cloth or cloth physics to force clear the cache.
Another way round would be to disable caching so that it does not record, or does not play back.
Have I explained myself enough?
Any ideas please?