I want to maintein them “separated”, and to have them connected to the same bone.
In my case, I’m talking about head + hat with a bone in the head.
I’m only able to press CTRL+J but this produces an unique object.
Thanks in advance!
I want to maintein them “separated”, and to have them connected to the same bone.
In my case, I’m talking about head + hat with a bone in the head.
I’m only able to press CTRL+J but this produces an unique object.
Thanks in advance!
Either set vertex weights for the head bone and parent them to the armature with an armature deform modifier, or parent them to the head bone. It’s very common to have the head(as a part of the body) parented to the armature, and the hat(as a separate object) parented directly to the head bone.
I assume you already have the head controlled by the head bone so for the hat:
Thank you guys! It worked!