Alright, I understand question in the topic is broad but hear me out. It might be trivial but I’ve never done smoke simulations and after looking at YouTube my mind is about as blank as it was before I wasted half a day looking through videos…
So I have this scene:
- Smoke bomb that rapidly expands from it’s point of origin at the beginning of simulation, quickly fills the space and then slows down and settles with smoke screen that hangs in there for a while
- There’s an object being thrown through that smoke screen
- Smoke screen reacts to air turbulence created by the object flying through at high velocity, punches hole and drags some of the smoke on it’s way out.
How would one approach this? Explain like I’m five, please…
Here’s visual example of what I’m talking about, very shitty mockup made with meatballs… (also for some reason they appear and vanish while rendering but work just fine in viewport… some EEVEE magic). Yeah, it’s terrible but you get the idea of problem at hand.