How to convert this geometry nodes based curve to normal curve?

I applied these nodes on a plane object.


which gives out the following result

I want to convert these to pure curves. How to do that?

Note: So, that I can put an array of texture painted plane on these curves. Reference video below:

This is very silly and brittle but its the only way I’ve found that will allow this:

  1. Make a new curve object. (e.g. Add → Curve → Bezier)
  2. Add a Geometry Nodes modifier and set it to the same name as what the mesh GN was…
  3. Add a Mesh to Curve node at the end of the network. (i.e. the last node before the output)
  4. In Object mode Object → Convert → Mesh
  5. Object → Convert → Curve.

So, basically you can only convert from a matching curve output type to mesh, and then back to curve.

Good luck!

1 Like