Hi guys, I made an acre/plow texture and I rotated it but then is difficult to make it seamless - I need that because of poor game engine. Have you any ideas? Thanks for help.
I attached .blend file
ACRE_TEXTURE_BLEND.zip (1.5 MB)
Hi guys, I made an acre/plow texture and I rotated it but then is difficult to make it seamless - I need that because of poor game engine. Have you any ideas? Thanks for help.
I attached .blend file
ACRE_TEXTURE_BLEND.zip (1.5 MB)
Hmmm… its wierd - how many degrees you rotated camera/plane?
It looks ok in the 3DView, i’m not sure how you achieve this result.
In the Texture Editor it looks wrong, there is no way to “convert” a texture to seamless, you need to manually import it to photoshop, then you apply an offset filter to move the texture to the side, with that, you should paint the sides to be seamless.
It’s hard to explain, take a look at “photoshop seamless texture using offset” on youtube, there’s a plenty of videos over there that will explain to you.
I think that I know what you mean - I tryied to make it with GIMP but it’s really time consuming, and itsn’t perfect(At least the way I made it) - (I have to try with few different angles like 31/32/33/34 to mach it)
I didn’t rotate the camera at all, nor the plane.
For testing purpose I moved the UV map (disabling the ‘Constraint to image bounds’ option) but this did not change the fact that the texture is seamless, it just moved it.
As I told before, the texture is seamless already, no need for further editing it.
I don’t mean about the texture itself but a render of this plane - as you can see on my screenshot it isn’t seamless but on your ss it seems to be…
I can not explain it, I repeat, I have not changed the view, the rendering must coincide, apart from the displacement of the texture on the plane that I mentioned before.
I know - because 30° fit to this and it looks seamless but 33° doesn’t work - so you say that I have to head this problem with GIMP?
I’m sorry, I don’t understand what you mean, if the texture is seamless, and it is, and the UV map is correct (square), then the result wont change with the view.
No, you don’t need GIMP for this texture.
Texture itself IS seamless but render of plow (rotated) isn’t - there isn’t any reason to continue this discussion but anyways thanks for spended time
The image on the right has no sense to me, I don’t understand which rotation are you speaking of, but it doesn’t matter, however you rotate either the camera or the plane the texture should remain fixed (in UV projection of course).
A remark: the displace modifier on the plane should have Texture coordinates set to UV, to match the diffuse texture.
I think I understood the issue:
you are watching the render result in the image editor with the ‘Repeat’ option active, and you see the texture contiguous only at a certain angle; this is obvious, and if you need a render tilable then you are forced to choose the angle carefully, but all this has nothing to do with tilable textures, what you want is a tilable rendering.