Actually, what I am trying to achieve is a textured terrain(.obj), and a textureAtlas(.png). I then want to load it into a game. The main problem is that when I tried to texture terrain created in blender, it exported the terrain’s texture. And that is not what I want, it might cause some performance tweaks at a final version, because i will have to bind terrain’s texture for every terrain chunk when rendering. I created a textureAtlas that contains grass texture and rock texture, and I want to texture the terrains using the textures from textureAtlas. So in Java code, I just bind the textureAtlas once and render all terrain chunks.
Is there any way to achieve that in Blender?
-Thanks in advance.