Say we want to make a 3d shape that is an Z-extrusion of the letter “S” (this letter is not just a think snaky line - it’s “filled”) without using Text functionality. The resulting outline (as view from above) must precisely match a reference drawing of the letter “S”.
The intuitive way seems to be:
- Form the outline of a 2d letter “S”
- Extrude that outline
The problem is in step 1. To easily draw the outline with precision, I think these are the functionaliites needed:
- beizer/curve creation
- straightforward line creation (specialising a beizer/curve to a line doesn’t count)
- vertex snapping (e.g. for starting a new line at an end point of an existing line)
It seems that in blender, 2 and 3 are not straightforward. Am I missing something?
Also, is it possible to somehow import line drawings, eg SVG, into blender and convert these to surfaces?