Hi,
I want to know if there is any way to convert 2D Grid floor to 3D one.
I mean something like this:
just add a grid and extrude it then use array along Z
then remove doubles
happy blendering
Thanks but I was searching for a 3D Grid “Floor”, Which isn’t an item or object.
you can see here what I need:
Well, I found a temporary way for that.
For anyone who has the same problem just make 3 grid objects
then extrude the vertices and disable the viewport selection from the outliner.
Here is the blend file:
3D Grid.blend (477 KB)
Hey there, thank you for your solution, but unfortunately I am still new to Blender and can’t quite follow how you made that 3d grid.
I tried it myself by adding a standard grid and then extruding the faces along z.
https://imgur.com/VvpTihO
https://imgur.com/Zoew1Ft
But as you can see, the inner vertices don’t extrude with the rest and as a result, when I array the grid it’s missing those edges.
Also how did you turn the grid into a wireframed object? mine still has solid faces.
Would you be so kind to explain the steps in more detail?
I wonder if “Collections” in Blender 2.8 could be useful here – create a “large” grid on at Z=0 then lay one of the procedural “checkerboard” patterns onto it to help with accurate visual “eyeball” measurements. But, put that grid into a different collection so that you can easily exclude it.
Hi there.
Bringing up the old debates I originally was motivated to start those times I’d was obsessed with bringing other 3D packages utilities to the my very own customized, classic blender.
Actually this one was originated from the 3D Grid in Foundry Modo…
Not much familiar with probably awesome blender 2.8 collections yet but I know that I’m no longer interested in screwing my applications to operate for what they’re not built for …You know maybe sometimes it would be better to stick with the subject instead of objects.
Cutting the speech, if you are still interested. the solution is a simple vertex extrude while in Vertex Select Mode :
Alt + E
Selecting Vertices Only
and duplicating by pressing:
Shift + D
3 times, and repeat rotating them by pressing R
thenX
then entering 90
, selecting the other replica, then Y
, 90
and also for the z-axis.
Finally disabling the mouse pointer icon for the object of your interest in the outliner
view.
Cheers.