How to create a Bounce Spline without intersection?

I’m trying to create a coil with the Bounce Spline function giving the Spline a Bevel Radius. Is there any way to avoid the wires merging into another? I’d like to keep it as realistic as possible, so the wires can touch but shouldn’t intersect or merge. Any help is highly appreciated!

http://blender-3d.338.s1.nabble.com/Extra-Curves-tp842.html
http://blender-3d.338.s1.nabble.com/Hanging-cables-Catenary-Curves-tp312.html
http://blender-3d.338.s1.nabble.com/How-to-add-multiple-cables-at-once-tp311.html
http://blender-3d.338.s1.nabble.com/Draw-cables-on-surfaces-tp315.html
http://blender-3d.338.s1.nabble.com/Cables-with-physics-tp314.html
http://blender-3d.338.s1.nabble.com/Tube-Tool-tp203.html

Thanks @ozgur1 ! These are some good options for a small amount of wires and defined paths. However is there still some option to tweak the Bounce Spline option to avoid the intersections? I really want to benefit from the random orientation it gives me. I mean the spline is obviously not self-intersecting due to some criteria, but this criteria doesn’t consider the bevel radius.