I’m trying to create a double sided mesh and texture after applying ambient occlusion and baking into texture.
I tried to use 2 ways by duplicating the existing model and flipping normal and i also tried adding solidify modifier, doesn’t seems to work though.
Please advise how should I solve this issue.
- test01 as per attached is original application of ambient occlusion without any flip and solidify modifier but underneath it’s transparent and empty.
- solidify01 (added solidify modifier)
- duplicate01 (duplicate and flip normal)