Hi, I’m trying to recreate an image inspired by the Imagine Dragons cover art and I was wondering if you could set up a material that detects the edges of the cube and creates a grid, if there is a better way to do this please let me know.
If you are trying to get the effect in the floor of the image, it would be much easier to not create it procedurally, but instead go with a texture, specifically a normal map for it to give the bumpy tile look.
Why not procedurally? A simple brick generators fac output can drive a bump map directly or going via curves/ramp/map range for a lot of control. I don’t get the question though - “detects the edges of the cube”? Image is too low res to see what the profile of the bevel could be.