How to create a glass grid


Hi, I’m trying to recreate an image inspired by the Imagine Dragons cover art and I was wondering if you could set up a material that detects the edges of the cube and creates a grid, if there is a better way to do this please let me know.

Thanks for the help

If you are trying to get the effect in the floor of the image, it would be much easier to not create it procedurally, but instead go with a texture, specifically a normal map for it to give the bumpy tile look.

Here, I just created a grid normal map that you could use (100% free for anyone to use. It took me only a few minutes to make):

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Why not procedurally? A simple brick generators fac output can drive a bump map directly or going via curves/ramp/map range for a lot of control. I don’t get the question though - “detects the edges of the cube”? Image is too low res to see what the profile of the bevel could be.

You can use a grid texture like this.
(Materials and colors are your own choice)