How to create idle ocean waves with Flip Fluids

The displacement modifier on your Plane object is displacing the plane geometry. The FLIP Fluids surface mesh is contained in the fluid_surface object. So to get those waves to appear on the simulation, you would need to add the displacement modifier to the fluid_surface object to displace the fluid geometry.

One way to duplicate the modifier from your plane to the fluid_surface is to use the CTRL+L ‘Make Links’ menu. Documentation: https://docs.blender.org/manual/en/latest/scene_layout/object/editing/duplication.html#make-link

I have a post here that might be helpful: FLIP Fluids Addon: A liquid fluid simulation tool for Blender

This post describes a similar technique to add displacement to the fluid_surface and contains a sample .blend file. The only difference is that it uses an Ocean Modifier instead of a Displacement Modifer, but the technique is similar.

Hope this helps!