I’m creating an environment for a game consisting or rocks. But I don’t want to bother yet with materials and textures at the moment. I want to create around 5 rocks which I can copy, scale/rotate to make it look different and place them in the environment.
But just copying them probably disconnects them from the original one, thus when I finally texture the rocks, I’ll probably have to go over them one by one. So I actually want instances of the original rocks. But instances which I can still scale and rotate around without effecting the other ones. Without particle-system, because I kinda want “creative control” of where and how certain rocks are set.
I find some stuff about instancing in Blender, but still not what I’m looking after. Or maybe I don’t yet how to apply it in my situation. Any help?