Anyone have any idea on how to generate a pattern like this as a blender shader? My friend showed me how to do it in Substance (using something called “tile sampler”)
Using Voroni texture I can approximate it but not quite get the results I’m after…
Thanks! Yeah that is very similar to what I arrived with using a simpler implementation with Voronoi texture. The problem with that approach is there was no way to spread out the bubbles evenly as in the reference… Stacking them does not create the desired result either.