Hi…, Does someone know if its possible with blender to create this kind of bump material on a sphere object. from the top even size holes/bumps in a round circles going downwards. (I found a picture of a Barbecue that show what i mean)
I tried it with a vonoroi texture, it doesnt give this result, its either deformd or the holes are not forming circles
I don’t think there is a way to automate it, at least not in texture form. The real life bumps on this object were likely placed by hand.
It would require a texture with very complicated characteristics:
As dense as possible,
Non overlapping,
Irregular, as it needs to adapt to fit the geometry (it’s not even a perfect honeycomb pattern, some rings are misaligned and have to be).
And even if you pre-made an image texture with regular holes, it wouldn’t fit either, as it would fail at UV seams and also stretch on sections of the object.
It is fiddly to do it with uv, but if you unwrap the rows of an icosphere with follow active quads (first reset so each face occupies the whole UV space, the folow active quads)
Each row needs to be scaled a bit more than the last on the x axis to maintain the circles, and each other row offset-ed so the bumps are centered on the last. (I am sure there is a mathematical way of calculating how much you scale but I just eye-balled it.)