How to create this weird bevel profile

Hi,

I’m not a very good or experienced 3D artist, but something I’ve been struggling with is how to create this sort of rolled/scalloped edge on the side of a cuboid.

The artwork looks like this: https://imgur.com/a/fD1PmVZ

My attempt is: https://imgur.com/a/grk16u4

I used a torus to boolean out the cut, then married it up with a bevel, but had to tweak a lot of the verticies. Topology is terrible, and it’s not in the right place.

Is there a way to do this non destructively, or if not just so it’s accurate and reasonably controllable?

Thanks.

You can try using bevel modifier with a custom profile.


but I think much better result will give you boolean modifier with an object to cut out:

here is the file:
boolean.blend (1.0 MB)

The capsule boolean creates a concave shape, I need it to be convex though. Also the detail on the ridges isn’t important, that can be normal maps - I just want to create the shape accurately…

Hey @burgernz ,

You can do it non-destructively using vertex groups and 2 bevel modifiers:

Here’s the Blend file. The size of the end scallop shape is changed by sliding the upper ( it’s already selected in edit mode) loop. Easiest to move and see the result.

The fancy ridges will, as you mentioned, need to be normal mapped.
DoubleBevel.blend (554.2 KB)

Dj

Amazing! Thank you so much. I need to learn more about vertex groups!