How to custom specular with sharp reflections?

I made nice looking car paint material but i don’t know how to change specular but stay with sharp reflections not blured.

show some pics of what you mean!

sharp or blurred spec depends on how you set your roughness n the glossy node

happy bl

1 Like

i want roughness 0 and smooth big spectular

this is way more complicated then a simple glossy node
can you upload sample file with one object
include the texture map if possible

thanks
happy bl

Yea after i end game 30 min.

You adjust reflection sharpness with the roughness slider and specular intensity with the specular slider. I don’t think any of us have those voronoi options anymore, but appears to be wrongly done anyway. To use random colors straight out, using object space is a safer bet. To use tangent space, the blue channel should be 1 and possibly normalized. Top coat normally has some onion skinning bump effect. It’s also unclear from the non labeled colors and shaders what their intentions are. Why not download a car paint shader? Should be plenty examples around.

1 Like

I can’t upload blender file but i made more simple material.

for sharp spec
you need to have metal = 1
spec can be at 0.5 try diff values

do test and replace emission with a diffuse node
see if it helps

happy bl

I want smooth spec and sharp reflections.

like a clearcoat?

1 Like

yea but i still have blured reflections even when i use cleancoat to 1.0

What is your clearcoat roughness set to?

Also, your node graph has 4 different shaders, you might need to disable parts to debug your issue.

I combine 2 principled shaders and it work now. It’s effect:

1 Like