How to cutoff spherical volume

Hi, how can I make this volume start rendering from the surface of the sphere (where the brightest white is) and not stretch until its center of mass?

Thank you.

Volumes do not have a surface.
I would try making a sphere a little larger that your planet and giving it a solidify modifier so that it is “hollow” inside. (I did not have a suitable image)

Thank you, exactly what I needed :slight_smile:

If you don’t mind, why does solidify make the sphere hollow?

Because it gives the surface thickness, therefore there is nothing in middle.

Here is with a boolean cube;

The normals of the outer surface point outwards and the inner surface inwards.
(the ridge is created by the boolean modifier)

Edit
Yes the name solidify is a bit misleading, what it does is gives the surface thickness. It solidifies a plane or surface but hollows out a sphere, cube or a “closed object”. :lollipop:

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