Hi.
I want to deform the mesh along a curve in a geometry node, like a curve modifier.
What is the best way to do this?
Hi.
I want to deform the mesh along a curve in a geometry node, like a curve modifier.
What is the best way to do this?
Here is explanation how to make curve deform modifier with geo nodes
I have curve deform node group that might help too
Is there an updated version of this? Some nodes seem to be removed that are being used in this modifier.
Also, is there a way to make it work work with hair curves so there are multiple of the same mesh following multiple hair curves?
The full nodes are on my gumroad/blendermarket.
Here is the updated curve deform node
It does work on multiple curves too
This is just what I needed, thank you! The node system was the missing piece of the puzzle that I needed to do a hair card system based on mesh objects.
I modded your node tree with more ideas on how to expand it in the future. It’s now able to generate meshes based on the exact amount of hair curves rather than relying on a manual number, as well as store certain attributes that may help the meshes snap to any surface, transform and merge parts of the mesh to determin form along the curve, and more.