You can render the UV’s from the plane, and use the is_transmission or is_camera to filter direct rays/refracted rays…
I use a very similar technic whenever I need caustics in some scene. You can read about it here: Caustics in Cycles.
You can render the UV’s from the plane, and use the is_transmission or is_camera to filter direct rays/refracted rays…
I use a very similar technic whenever I need caustics in some scene. You can read about it here: Caustics in Cycles.