in 2.8, i have a principled BSDF shader using a base colour texture that contains an alpha channel. In the viewport I am working in Solid shading mode, and using the Texture for colour. The alpha channel is NOT plugged into the alpha of the material.
The problem is that the alpha channel of the texture is behaving like an alpha clip and making the texture either 100% opaque or 100% transparent. The material is set to Blend Mode Opaque, tho I don’t think that setting is even for the solid shading viewport. How can I disable the alpha channel in solid shading mode?