How to display the underlying UV in Blender 2.80?

I have looked on the web but as you folks know, Blender keeps on evolving. My goal is to learn how to display the UV seen below:

That image comes from UV Mapper, a very useful free tool, which sadly seems to be abandoned:

UV Mapper

I have 4 target applications: Maya, 3ds Max, Cinema 4D and Blender. This is what I have so far:

  • Maya: Select object, UV Menu | UV Editor | UV Sets
  • 3ds Max: Modify | Unwrap UVW | Open UV Editor
  • Cinema 4D: See post below
  • Blender 2.80: ???

Feel free to be very specific, I am still struggling inside Blender, a wonderful tool.

TIA,

-Ramon

There you go …

Window | Body Paint 3D | New Texture View.

-RFH

In Blender switch to the UV-Editing Workspace (1.) or switch a view to a UV-Editor.
Switch to Edit-Mode (2.) by pressing Tab and select the complete mesh by pressing A.

Now the UVs will show up in the UV Editor. To sync the view enable the option withe the button showed in the image (3.)

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