How to distort color attributes

lol, it was that simple, couldn’t think that.

that’s a clever idea.

But I think what I’m trying to achive is not possible.

What’s happening here is that there’s a natural gradient from the painting itself, which is getting smoothed.

Just take a look what happens if you fill a single face: the smooth is not applied.

With nodes:

Original paint:

This means, the smooth is based on the gradient which comes the vertex painting itself.

But for skin transitions we need a much bigger area for the transition, otherwise the skin change wouldn’t look organic.

But after all smoothing technics here are based on the original smooth/gradient of the paint, we can’t increase/drecrease the smooth area.

Not many people talk about that right? Such a handy trick!

There are even ways to fake fluidity on relatively low poly models. By contrasting the color attribute while using the blur tool and b&w paint in lower amounts to guide the flow.

Give it a try one this one too. :wink:

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I couldn’t replicate your issue.
It seems that black face is not connected to the rest of the mesh.

If you fill a single face it should naturally create a gradient to the next neighbor vertex.