I’m currently able to distribute an object or collection onto another object or collection using geometry nodes, but I don’t know how to limit the distribution to vertex (weight painted) data because the “Density Factor” defaults to the original base geometry and not the target geometry.
I suspect the capture attribute node has something to do with it, but I haven’t been able to figure out where to plug its sockets. And I’m totally unclear about how to target vertex data in a collection (do I simply name the vertex groups the same thing?)
Any assistance would be appreciated. Thank you! Please note that as of this post, I’m still working through the solutions to a previous query because I’m working on a bunch of related nodes.