The left culumn I edited manually. The right culumn I want to look similarly, but I don’t want to go through this process again and again.
There has to be an easier way, like a “distribute keys” feature or a shearing-tool. When I search and type in “shear” a tool pops up. But using it immedeatly crashes blender. Rotation does nothing. And using proportional editing also seems to work on one channel only … Help!
I think there might be a bug with regards to proportional editing and the dope sheet.
I can only get it to work with the random fall-off type.
Try this. Place the cursor at your first key frame. Select all keyframes at that position (Control+K). Make sure proportional editing is on, then try scaling they keyframes. I only see the correct results if “Random” is selected as the proportional mode.
Thank you for your reply. What you do by selecting all keyframes at a given timestamp couldn’t lead to the result I am looking after, just like selecting every vertex of a mesh wouldn’t help in editiing the mesh proportionally.
What I am trying to do is to i. E. select the top keyframe in a culumn and move it to the left, every key below following for a fraction, resulting in a slope of keyframes.
Unfortunately it seems lie it isn’t intended for proportional editing to work across channels. So I am looking for another way to do that.