How to do a loop cut in 3.0 Geometry Nodes?

With modeling, you can do a CTRL R and it will let you loop cut between edges.
What would be the equivalent in geometry nodes?

Also, I tried learning how to dissolve an edge in geometry nodes because that would also fix what I am trying to do but couldn’t figure that either. So help on either would be nice :slight_smile:

Nope you can’t :slight_smile: