How to do iced pastry look?

like this pastry thing called yum yums



even danish style pastry iced look would be cool

this is as far as i got with nodes…

I am trying to do the material all with nodes/ get that glazed icing look for fun
heres my blend file
yum yum iced pastry 1.blend (1.1 MB)

after some tweaks i also tried the Danish pastry tonight. doesnt look right … :thinking:
danish pastry .blend (1.2 MB)

really struggling to do the pastry flakes :fork_and_knife:

Ask your self this: In the real world, is the icing a separate object on top of the pastry? The answer of course is yes. Make the icing in Blender a separate object. Then you’ll be able to get the effect of being able to see the pastry through and underneath the parts of the icing that are more translucent.

1 Like

Danish pastry tips:

  • Displacement shader for surface texture (texture paint displacement to differentiate between side, bottom, and top displacement textures)
  • High res albedo texture paint (stencil mode with non-seamless texture)
  • Frosting is a separate principled BSDF on top of the dough BSDF with a mask
    or
  • fluid sim (probably would take longer to get the desired high resolution than making a mix shader)
  • Spend lots of time texture painting all the maps & noding around in the shader editor.
1 Like

thanks a lot ! seperating the icing layer into seperate object worked well! :+1:
i went all out on the procedural nodes and did a toasted top parts pretty happy with my version now


heres my updated blend file
danish pastry seperate icing and burnt top .blend (1.7 MB)

1 Like