This is a question I’ve been meaning to ask, and since the BGMC starts tomorrow, I decided to finally ask it. So in my game, I want it so that when you press a button, it plays one animation, chosen randomly. Then the next time I press it, it should be so it plays a different animation, also chosen randomly. Is it possible to achieve this effect?
(quick n dirty method, there are better ways but this’ll get you started)
Keyboard Sensor --------- Python Controller ------------ Action 1 \ \-------------- Action 2 \--------------- Action 3
In the Python script:
from bge import logic from random import randint cont = logic.getCurrentController() actions = cont.actuators #list of all actuators noodled to cont r = randint(0, len(actions)-1) #random int defines index in actions list for action in actions: #make sure we're only playing one action at a time cont.deactivate(action) cont.activate(actions[r])
Thanks a ton! Deffinitely will be of value to me during this BGMC
Thanks, I was getting frustrated for a script to play a random sound. Kept searching for on google and I all I got was random actuator or number rather than getting a script to activate a random actuator.